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The first time I saw Sin City, I had stayed up the whole
night before and couldn’t keep my eyes open. I nodded in and
out of sleep throughout the whole movie, catching only glimpses
here and there and even then only in a state of heavy drowsiness.
I can tell you that this is one weird, freaking movie when you’re
semi-conscious. My memories of it were all as a dream – and
a crazy, messed up nightmare at that.
To my surprise, the second time I saw it, the movie wasn’t
much different. Sin City, I discovered, IS a crazy messed
up nightmare.
Based on Frank Miller’s comic of the same name, Sin City
leads us through the dark, dystopic world of Basin City, where priests
and government leaders are the arch villains and prostitutes govern
themselves. All is depicted for us in a stark black and white, with
computer graphics creating impossible lighting effects and splashes
of color. CG also brings us impossible camera shorts and effects.
Sin City has taken us into a new world of filmmaking – and
it’s an amazing sight to see.
The noir look and feel captures the tone of the city dredges and
we become fully absorbed in this very real – yet wholly surreal
– world. As if a series of comics, Sin City provides
us with three distinct, yet slightly interrelated, stories. One
involves Hartigan (Bruce Willis) as he tries to preserve the life
of young Nancy (Jessica Alba). Another follows Marv’s (Mickey
Rourke) attempts to get revenge on the mysterious Kevin (Elijah
Wood) for the killing of a prostitute (Jamie King) he had fallen
in love with. The third story follows Dwight (Clive Owen) as he
tracks down Jackie Boy (Benicio Del Toro) and then deals with the
consequences of it.
The three leading men are flawed but each seeking a greater good
of some form in the midst of the chaos. Each story involves, to
one degree or another, an attempt to correct the ills of the world
while recognizing their own fallen state. Yet Sin City
has nothing truly impressive to tell us. It is, in the end, just
fanboy fiction with dark tales of sinister deeds that provide something
cool to look at. Sin City tells us nothing significant
about the nature of sin except, of course, that its extremes can
get awful dirty.
Sin City works with a frequent voiceover that mimics the
interior dialogue expressed in a comic book. It's quite fun at times,
but at others it’s stretched too far. There’s a reason
voiceover isn’t used often for interior dialogue in film.
But Sin City is willing to take risks in bringing the comic
book to screen and it succeeds. For all the comic book films of
late, Sin City is the perhaps best at portraying the art
of the comic book to date.
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