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Lords
of Dogtown is rated PG-13 for “drug and alcohol content,
sexuality, violence, language and reckless behavior - all involving
teens.” Not only is that the MPAA warning, but it’s also
a good film summary. The only thing it’s really missing is the
boarding – skateboarding, surfboarding and more skateboarding.
These guys just need some snow and they’d be masters of the
slopes. On the surface, this is a film about a bunch of teens who
skate and engage in all sorts of reckless behavior. But there’s
actually more beneath the surface here.
Lords of Dogtown is a “based on a true story”
story that really only has impact when you know the true story.
It follows a group of surfer boys, known as the z-boys, in Venice,
California in the mid-seventies. When the surf was off-season, they
would skate. They began to use surf techniques in their skating
and developing new tricks and ways of skating. Because of their
never before seen tricks, they started dominating skate competitions,
and soon they were on top of the skating world. During the drought
in California, they started skating in empty pools and developed
the tricks and techniques that are now common in Tony Hawk’s
video games. In other words, skating as we know it was started by
these boys. The film hints at this fact (announcers at skating competitions
say, on more than one occasion, “I don’t even know what
to call that last trick, I’ve never seen it before”)
but never makes it clear. Knowing that this is where it all started,
and not that these are just a group of kids who get good at something
already well established – adds some weight to the film as
well as purpose to a lot of its scenes.
But, of course, the film still must stand on its own. Does it do
it? Sort of. On one level, everything is very well done. The picture
is gritty and real, the boys are enthusiastic, and the film has
a real energy to it. The soundtrack is quite possibly the best since
Almost Famous, and a similar sense of excitement permeates
from the film. Though I have little interest in skating and even
less interest in the reckless behavior of such skaters, I couldn’t
take my eyes off the screen for a second. Dogtown also
offers some of the best acting you’ll see in a teen-focused
film. The skating is impressive on the part of all, but Emile Hirsh
has an energy too his hyperactive character that makes him unceasingly
watchable. And Heath Ledger offers the best performance to the best
character in the film.
On the other hand, Lords of Dogtown suffers the fatal
flaw that many of its genre do. There is, inevitably, an eventual
coming to terms with past behavior. After rising high in status,
wealth and self-image, the story must end with a “coming down”
of sorts. There must be a conclusion. The way Lords of Dogtown
approaches that conclusion is both graceful and problematic.
As our three main characters, Stacy (John Robinson), Jay (Emile
Hirsh) and Tony (Victor Rasuk) become well known in the world of
skating, they abandon Skip (Heath Ledger), their promoter, and move
on to other sponsors who are willing to pay big bucks and promise
fame. Skip has hitherto been unable to pay because his faulty business
skills have kept him from making the money he could have been making.
The three boys separate, work for different people, and the former
friends now become enemies.
At the very end, the onset of a disease among one of their friends
bring the three together and they have a skate – like the
good old times. There is, for a moment, the suggestion that the
money and fame is behind them, that their differences are a thing
of the past. They have humbled themselves and have come to their
roots – skating with your friends was all it was ever really
about in the first place. They have all finally realized that and
have returned to it once and for all.
Or have they? The effect is deceiving. Most likely, they haven’t
changed at all. They’ve matured enough that they can skate
together for a moment, but they are fundamentally the same. They
will soon return to their momentarily hyped lives. This is probably
what will happen because it’s probably what did happen. But
such a conclusion suggests that all the partying, all the destruction,
all the fame and fortune hording wasn’t simply part of the
story at all. Rather, it has quite clearly been glorified.
If, on the other hand, the ending is supposed to imply a change
of heart. If it is supposed to conclude a trio of character arcs,
then it has been terribly done, because we haven’t seen what
it is that has caused the contrition if the first place. Their friend’s
sickness causes temporary softening toward each other, but says
nothing for their character. In the end, it appears that Lords
of Dogtown is simply trying to cheat its way out of the story.
This, I believe, is part of the problem of telling a true story.
It’s trying to wrap up a story that can’t be wrapped
up. The story is “interesting” for its historical attributes,
but it’s not a good story in itself.
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